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GAMING EVENTS & FESTIVALS / BLUE PAD
WE BUILDTHE PLACEGAMERS GO.

Large-scale gaming events, video game festivals and public experiences

We design and produce events where gaming is the destination: multiple play zones, competition, stage, content, community and live operations working as one system.

BUILD AN EVENT →
01 / EVENT AS DESTINATION

NOT A GAMING AREA.
THE EVENT ITSELF.

When video games are the main attraction, every decision —venue, programme, content, competition and audience flow— has to work as one experience.

01DESTINATION

Draw

A clear reason to travel, enter, stay and come back throughout the event.

02PROGRAM

Programming

Free play, tournaments, finals, challenges, exhibitions and content that keep the venue alive.

03COMMUNITY

Community

Gamers, families, creators, partners and casual audiences each find their own way in.

04SCALE

Scale

Multiple zones and formats coordinated as one event rather than a collection of isolated stands.

02 / PROOF

WHEN GAMING
FILLS THE VENUE.

Festivals, fairs and major public events where Blue Pad has designed and operated video game experiences for real audiences.

05 / REAL EVENTS / CASE STUDIES
GamerLand at PortAventura World
01 / PORTAVENTURA WORLD

GamerLand.

A major gaming event inside PortAventura World, combining public programming, competition and pre-event promotional activations.

Mr Game at Fira Reus
02 / FIRA REUS

Mr Game.

Video games, play zones and programming brought together as a large public experience inside an exhibition venue.

YouWin with LOS40
03 / LOS40

YouWin.

Gaming and entertainment connected with a major music brand in a format designed for participation and audience draw.

BEC Gamers at Bilbao Exhibition Centre
04 / BILBAO EXHIBITION CENTRE

BEC Gamers.

A large-scale gaming event built around community, competition and multiple ways to play.

Saló del Videojoc in Andorra
05 / ANDORRA

Saló del Videojoc.

A public video game festival with play zones, content and programming for different audiences.

03 / THE PROGRAM

ONE VENUE.
MANY WAYS TO PLAY.

We design the content mix so audiences can play, compete, watch, discover and share throughout the day.

FREE PLAY

Play everywhere.

PlayStation, Xbox, Nintendo, PC, retro and social games built for high rotation.

TOURNAMENTS

Compete for real.

Qualifiers, rankings, brackets and finals that turn participation into a story.

STAGE

Make it a show.

Stage, hosts, finals, exhibitions and moments shared across the venue.

VR & SIM

Enter the game.

Virtual reality, simulation and immersive formats that add spectacle and discovery.

CREATORS

Community on stage.

Creators, guests and live content integrated into the event programme.

FAMILY

Play together.

Accessible experiences that broaden the audience and turn gaming into shared entertainment.

04 / FROM PLAN TO LIVE

FROM THE IDEA
TO OPEN DOORS.

The experience starts long before the first visitor arrives. We design the full event so concept, production and operations land in the same place.

01 / CONCEPT

Define.

Objectives, audience, format, scale and personality of the event.

02 / LAYOUT

Map.

Zones, capacities, routes, queues, stage and the relationship between content areas.

03 / PROGRAM

Program.

Play schedule, tournaments, finals, guests, challenges and activations.

04 / BUILD

Produce.

Hardware, network, AV, furniture, signage, build and logistics.

05 / LIVE OPS

Run.

Staff, technical support, competition, content and live event coordination.

LATEST / GAMERLAND × PORTAVENTURA WORLD

A THEME PARK.
A GAMING EVENT.

GamerLand brought video games into PortAventura World as a complete experience, with Cristinini as the face of the event and three promotional activations before the main event.

VIEW CASE STUDY →
05 / TURNKEY EVENT

THE WHOLE EVENT.
ONE TEAM.

Blue Pad connects concept, technology, production and live operations so the event does not depend on a chain of disconnected suppliers.

01Concept & formatPositioning, audiences, content, programming, partners and the overall experience.
02Venue designZoning, flows, capacities, stage, competition, signage and visitor experience.
03Technical productionConsoles, PC, simulation, VR, networks, AV, furniture, build and logistics.
04Content & competitionTournaments, brackets, finals, hosts, guests and programming throughout the day.
05Live operationsStaff, support, coordination, incident management, maintenance and live audience experience.
YOUR VENUE / YOUR AUDIENCE / OUR EXPERIENCE ENGINE

IF PEOPLE COME TO PLAY,
MAKE IT WORTH THE TRIP.

Tell us the venue, city, audience and ambition. We design the gaming format that can turn it into an event worth travelling for.

START A PROJECT →
BLUE PAD · MADRID · SPAINGAMING EVENTS & FESTIVALS · PRIVACY POLICY